How To Smash Through Bases With Ease Using The Mighty P.E.K.K.A!

Is the P.E.K.K.A a robot, a samurai, a knight or maybe a subconsciously repressed sexless idealized self conjured from the brilliant mind of the Clash of Clans developer who came up with it? No-one knows!

What the P.E.K.K.A sorely lacks in identity it makes up in spades with firepower and hit points. One smack from it’s mighty blade will take a huge chunk out of any building or defense!

Then why has the P.E.K.K.A and the famous GoWiPe attack that the Clash of Clans developers like to shove down out throats been the butt of jokes in competitive circles? Why have P.E.K.K.As been ignored in favor of other troops throughout it’s lifespan?

Well, the P.E.K.K.A has numerous weak points, such as a slow attack and movement speed, no splash damage and taking up an excessive amount of housing space.

Fortunately it’s not all doom and gloom for the P.E.K.K.A. Recent updates have made P.E.K.K.As more viable by taking away it’s weakness to Hidden Teslas and increasing it’s DPS. It’s still not seeing a lot of use in the current meta, but they can be absolutely devastating against the right types of bases.

It’s counterpart in the Night Village is the Super P.E.K.K.A which was released as part of a Builder Base 8 update.

P.E.K.K.A Upgrades

Preferred TargetAttack TypeHousing SpaceMovement SpeedAttack SpeedRangeBarracks Level
noneMelee (Ground Only)25161.8s0.8 Tiles10
Number of Available BarracksTraining Timetime
112 minutes
26 minutes
34 minutes
43 minutes
Level
level
Dmg P. Second
dps
Damage Per Hit
dps
Hit Points
hit points
Training Cost
elixir
Upgrade Cost
elixir cost
Upgrade Time
time
When Unlocked
experience
War Weight
war weight
Lab Level
laboratory
TH Level
Town Hall
2404322,80021,000nonenone0150noneTH1
2704863,10024,00050,0004d 12h623300lvl 1 TH3
3105583,50027,000150,0005d 12h689450lvl 3TH5
2606484,00030,000500,0006d720600lvl 5TH7
4107384,70033,0001,500,0007d 12h804750lvl 6 TH8
4708465,20035,0004,500,0008d 12h856900lvl 7TH9
5409725,70037,0006,000,00011d 12h9961,050lvl 8TH10
6101,0986,30039,0008,000,00014d1,0991,200lvl 9TH11

Pros:

  • High DPS
  • High hit points
  • Immune to Spring Traps

Cons:

  • Slow movement and attack speed
  • Takes up a lot of housing space
  • No splash damage

Should I prioritize P.E.K.K.As?

How P.E.K.K.As actually get upgraded.
How P.E.K.K.As actually get upgraded.

P.E.K.K.As don’t see much use at top level clans. With their tendency to get stuck on Walls, high camp space requirements, slow movement speed and lack of a favorite target, they’re not particularly effective. At most they can be useful as part of a kill squad against bases without many compartments.

More consistent results can be had using Balloons, Hog Riders, Bowlers and Witches. P.E.K.K.As can be decent for defending your base against enemy Heroes, but other troops like Baby Dragons, Valkyries, Lava Hounds and Witches tend to get better mileage.

It’s therefore recommended to wait to upgrade your P.E.K.K.As until you’ve upgraded other troops and spells first.

How to attack with P.E.K.K.As.

The cool thing about P.E.K.K.As is that unleashing them on the enemy base feels like you’re unleashing a devastating nuke. They can absolutely tear through a base while their armor withstands a ton of punishment before it goes out with a large ghost silhouette in it’s wake.

Of course you can mitigate the stopping power of Walls by using Wall Breakers, Earthquake Spells and Jump Spells. But things get tricky when you’re dealing with a compact base with lots of compartments.

Que in Healers. These lovely ladies will heal the P.E.K.K.As back to full health while they’re conveniently stuck on a Wall. Add some Heroes, Bowlers and Hog Riders and you have a recipe for 3 starring a base. Below we listed the best P.E.K.K.A strategies at each Town Hall level.

HPHB

pekka ai

The strategy known as HPHB (Healers, P.E.K.K.As, Hog Riders and Bowlers) is the less well known variation to HGHB which uses Giants. The advantage of using P.E.K.K.As is that they’re immune to Spring Traps. Not only that, P.E.K.K.As have nearly 4 times as much hit points as Giants, allowing them to take a lot more punishment than Giants can.

With Giants you’re always at risk that they path across a couple Spring Traps cutting their numbers in half or more. Also  P.E.K.K.As deal nearly twice as much damage, allowing them to break through walls much more quickly than Giants can.

Just like HGHB, this strategy comes with it’s downsides. Creating a proper funnel is crucial to ensure your Bowlers enter the base. This is made more difficult considering the P.E.K.K.As are only tanking hits within a small area, as opposed to the spread out deployment of Golems in a scattered Golem attack (using 2 Golems).

Furthermore, the Archer Queen has a tendency to walk out of the base to take a stroll along the side. She does this, because she can attack these buildings more quickly than waiting for the P.E.K.K.As to smash through the next wall. Creating a wide funnel can help prevent this from happening.

Even if she does take a stroll, your P.E.K.K.As and Bowlers may have enough firepower to smash through the base regardless of where the Queen goes. This will depend on the base design and how many compartments it has. Spread out bases with about a dozen compartments are good targets for this type of attack.

GoWiPe

sexy pekka

Of course there’s also the famous GoWiPe (Golems, Wizards, P.E.K.K.As) attack. The benefit of this attack it that it’s really easy to execute. With 2 Golems and lots of Wizards it’s really easy to create a funnel. The problem is that the P.E.K.K.As will get stuck on walls midway through the base causing the entire attack to peter our resulting in a mediocre 2 star.

GoWiPe can however work if your troops are maxed out and you’re attacking a base that has few compartments. Against compact bases with lots of compartments however, I recommend you use the GoHo(Bo) (Golems, Hog Riders, Bowlers) strategy.

Because of the ease of execution, GoWiPe is a nice strategy for Trophy Pushing, especially if you’re looking for an alternative to Valkyries to preserve your Dark Elixir.

P.E.K.K.As at Town Hall 10+

P.E.K.K.As aren’t often used at Town Hall 10 and above because they’re very vulnerable to Inferno Towers set to single-target. It’s also hard to justify their camp space cost when they get stuck on Walls while Bowlers can target buildings behind Walls. That said, including a P.E.K.K.A as part of your kill squad can be very effective to clear out compartments faster. If the P.E.K.K.A doesn’t die to an Inferno Tower it can survive the entire attack.

With the attack strategy below you quickly overwhelm an Inferno Tower by using a Rage Spell on it (or you can use a Freeze Spell as well). Keeping a Freeze Spell for the second Inferno Tower is particularly a good idea to give your, Bowlers, P.E.K.K.As and Archer Queen more time to take it out. Balloons (or Hog Riders) are used on the backend to take out remaining defenses once your main force starts to get stuck on Walls.

How to defend against P.E.K.K.As

P.E.K.K.As don’t really warrant designing your base to defend against them. That being said, you should always have enough compartments in your base to make life difficult for P.E.K.K.As, because otherwise even a GoWiPe attack can.. wipe.. you out.

To keep your base from such a terrible fate your base should have at least 11 compartments if you have Town Hall 8 War Base and at least 13 compartments if you have a Town Hall 9 War Base. Basically compact bases are very effective at defending against P.E.K.K.As.

P.E.K.K.As on defense

P.E.K.K.As are rarely used on defense but that doesn’t mean they can’t be effective. A P.E.K.K.A will take a huge chunk of hit points out of Heroes or a Golem. They’re a viable option if you’re using an offset Clan Castle to protect your Archer Queen from Suicide Heroes.

Over to you

Do you use P.E.K.K.As in your attacks?
Do you use P.E.K.K.As in your attacks?

The P.E.K.K.A is arguably the most mysterious looking troop in the game. Mechanistically they’re pretty straightforward to use. While powerful and durable, P.E.K.K.As suffer from a slow attack speed, no splash damage, while taking up a lot of housing space.

That’s not to say they can’t 3 star bases. Au contraire, against spread out bases and with support from Healers and Bowlers they can rip through bases with ease. P.E.K.K.As are also good for trophy pushing, especially if you want to limit the amount of Dark Elixir you’re investing into your army.

What do you think the P.E.K.K.A is? Do you use P.E.K.K.As in your attacks? Let us know down in the comments below!

 

 

 

 

Written by GoblinGeneral

Leave a Reply

Your email address will not be published. Required fields are marked *

How To 3 Star Bases Using Dragons!

How To Make Your Attack Strategies Stronger Using Baby Dragons!