You know what’s really cool about Clash of Clans? It lets you field an entire army of Katniss Everdeens making the Hunger Games look like a high school competition by comparison. Like the Barbarian, she is most frequently used as a farming troop, though she isn’t shy of sniping pesky builder huts in clan wars either!
Who is the Archer?
Being the second unit you unlock early in the game you quickly get to experience the benefits ranged troops offer. Her long range of 3.5 tiles allows her to shoot over Walls and 2 spaces behind it. This allows her to snipe defenses, resource storages, collectors and even enemy troops from the clan castle!
Like the Barbarian, she is one of the cheapest troops to make in the game and only takes up a single camp space. The downside is that her low hit points and her lack of firepower leave her vulnerable to defenses that hit multiple troops simultaneously.
How to upgrade the Archer
Check out all the upgrades in the table below:
|Number of Available Barracks||Training Time|
|Preferred Target||Attack Type||Housing Space||Movement Speed||Attack Speed||Range||Barracks Level|
|none||Ranged (Ground & Air)||1||24||1s||3.5 Tiles||2|
|Level||Dmg P. Second||Damage Per Hit||Hit Points||Training Cost||Upgrade Cost||Upgrade Time||When Unlocked||War Weight ||Lab Level ||TH Level
|9||9||23||80||50,000||12 hours||207||150||lvl 1||TH3|
|12||12||28||120||250,000||2 day||415||225||lvl 3||TH5|
|16||16||33||200||750,000||3 days||509||300||lvl 5||TH7|
|20||20||40||300||2,250,000||5 days||657||375||lvl 6||TH8|
|22||22||44||400||6,000,000||7 days||777||450||lvl 7||TH9|
|25||25||48||500||7,500,000||9 days||881||525||lvl 8||TH10|
|28||28||52||600||9,000,000||10 days||929||600||lvl 9||TH11|
- Second cheapest unit in the game after Barbarians.
- Fast training time
- She has a decent range of 3.5 tiles.
- Fast movement speed.
- Can target flying troops
- Difficult to lure from a centralized clan castle (as they come out one by one)
- Good at overwhelming point defenses.
- Very low hit points
- Average damage per second.
- Weak against splash defenses.
Should I upgrade Archers?
Archers have a lot going for them, at least when used for attacking bases in regular multiplayer. They’re incredibly cheap to produce and upgrade, while their ranged attack allows them to attack buildings behind Walls. This makes them incredibly effective for farming loot, particularly at the lower Town Hall levels.
From Town Hall 9 onwards it’s also important to upgrade them for Clan Wars. The main reason is that the Archer Queen spawns Archers of the same level of the level you’ve unlocked in the Laboratory. On top of that, Archers also have some niche purposes, such as sniping Builder Huts in corners of the map.
Best Farming Strategies for Archers
Archers are usually used alongside Barbarians, where together they form the popular Barch strategy. This combination of troops is incredibly cheap to create. The advantage of Barch over only Archers, is that the Barbarians will distract the enemy defenses, soaking up hits with their higher hit points. The downside is that Archers and Barbarians are vulnerable to splash damage, so it is best to use Barch to hit inactive bases with full mines and elixir collectors.
To actually push trophies, you should add Giants and Wall Breakers to your army composition, also know as GiBarch. This strategy allows you to break into the ‘core’ of a base and hit loot storages and the Town Hall which are typically in the middle.
Barch at Town Hall 7
Take advantage of the Archer’s range by sniping outside buildings before you go in with your main army. The extra percentage you get doing this will help to keep you at a decent trophy league. Also, be sure to spread out your Archers so they won’t all die to splash damage.
Barch at Town Hall 8 and up
Barch remains a great strategy at Town Hall 8 to farm gold and elixir in the Gold League. The Gold League doesn’t give you much in the way of a bonus upon getting at least a star, but elixir cost of Barch is very forgiving.
However, by using Barch you practically limit yourself to inactive bases, also known as ‘dead bases’. So the downside is that you have to ‘next’ more than with a strategy like GiBarch. If you’re willing to trade some of the elixir profit for dark elixir, then bring Lightning Spells, to hit Dark Elixir Drills which are often deeper inside the base.
GiBarch at Town Hall 8 and up
An alternative strategy to Barch that involves Archers is Gibarch (Barbarians, Archers, Giants and Wall Breakers). While they nearly sound the same, GiBarch has a different goal.
With Gibarch you can break into a base with Wall Breakers (while Giants distract defenses). Take out buildings at the corner, so that your main army of Barbarians and Archers funnel into the core of the base.
Archers on defense
Archers make for great troops to put in your Clan Castle to defend your base. It comes to no surprise that Archers are the most commonly donated troops in the game. Their movement speed and range allow them to engage enemy troops (including flying troops) quickly and from a safer distance. Not only that, they work great in bases where the Clan Castle is difficult to lure.
Their movement speed and range allow them to engage enemy troops (including flying troops) quickly and from a safer distance. Not only that, they work great in bases where the Clan Castle is difficult to lure.
The best example of this is when you have twenty Archers and a Baby Dragon in your Clan Castle and the person attacking your base is using the popular LavaLoon strategy. The attacker has to sacrifice many Balloons because the Clan Castle troops are slowly drawn out one by one. By then he doesn’t have enough Balloons left to 3 star the base.
Unfortunately, the downside is that a flock of Archers die quickly to a single Poison Spell. Including a Baby Dragon with the Archers can help mitigate this and triggers the baby Dragon’s rage ability.
Archers in clan wars
Like Barbarians, Archers are ineffective for 3 starring bases. While they have great range, you’re better off using Wizards or Bowlers that do more damage per second and don’t fall as quickly to a single shot of a Mortar or Wizard Tower.
They do however work well in various support roles such as luring and taking out enemy Clan Castle troops, taking out Builder Huts in the corners, help with cleaning up what’s left of the base, keeping a Lava Hound away from your Archer Queen and sniping buildings to create a funnel for your troops.
Taking out Clan Castle troops
For this reason, you want to draw the Valkyrie away from all the defenses. To do this, drop a single Barbarian within the radius of the Clan Castle. When a troop enters the radius of a Clan Castle the troops it contains will come out one by one. Once the troops have come out, place another Barbarian in the corner of the map to ‘lure’ the Clan Castle troops away from the base.
Once the troops have come out, place another Barbarian in the corner of the map to ‘lure’ the Clan Castle troops away from the base. Now that the Clan Castle troops are at the corner of the map, drop a Giant so that the clan castle troops will run after it. Surround these troops with your Archers to take them out.
Taking out corner huts
If I received a dime for every tear shed due to 99% 2 stars, where only a single builder hut tucked away in a corner is left, I’d be very rich indeed.
Before going in to attack and yes, even before training your troops, take a look at the base you’re going to attack. If the base has builder huts in the corner, use a single Barbarian or Archer for each hut. This ensures that those huts will be destroyed before the time runs out of your attack.
How to defend against Archers
The same methods for defending against Barbarians apply to Archers. While Archers can easily overwhelm point defenses such as Cannons and Archer Towers, they are easily disposed off using traps and splash defenses.
Central splash defenses
Placing your Mortars and perhaps even your Wizard Towers at least 3 tiles away from the outer Wall keeps them out of range of Archers. This allows them to take out multiple waves of Archers before they ever reach the splash defenses. The same goes for Clan Wars at the lower levels where Archers are commonly used.
Bombs and Giant Bombs
Place Giant Bombs and regular Bombs near your Elixir Storages and Gold Storages to protect them from both Archers and Barbarians. For your War Base up to Town Hall 6 you can place Bombs between outer trash buildings to pick off Archers and Barbarians.
Clan Castle Troops
The most effective troop against Archers would have to be the Valkyrie. She’ll run up to a group of Archers and take them all out with a single swirl of her mighty axe.
Over to you
So is it worth upgrading Archers? I’d say definitely. The Archer is a very versatile troop. Along with Barbarians, they’re your bread and butter for farming loot. They’re also pretty great to defend your base from attacks. However, for clan wars beyond Town Hall 4, they’re only useful for taking our clan castle troops and builder huts.
The Archer is a very versatile troop. Along with Barbarians, they’re your bread and butter for farming loot. It’s also important to note that the Archer Queen’s ability (unlocked at Town Hall 9) spawns Archers of equal level to your research in the lab. They’re also pretty great for defending your base from attacks. However, for clan wars beyond Town Hall 4, they’re only useful for taking our clan castle troops and builder huts.
What do you think of Archers? Do you upgrade them to the maximum level? Do you use them a lot for farming loot? Do you ever use them in Clan Wars? Let us know in the comments below!